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Introdction of Limbo: Eternal War

Posted by Limbo Miniatures
Published on Monday, August 30, 2021

Players move miniatures, play cards, take damage, heal, until the objective is achieved (usually by defeating your opponents lord, but other choices exist)


Players have an army that consists of a Lord, one or many Heroes and some or many Troop Miniatures, each have their role, mastery of this role is your challenge.


For your first game, you’ll take out the recommended miniatures & cards, place them on the board, and following the instructions, you can start playing.


Initiative determines who goes first each round, and to obtain it, you need to bid, or bluff, your fate crystals. Going first can be a decisive position, but it will cost you the ability to use fate cards.


Fate cards are powerful abilities that can be used by your units, against other units, but be careful, they cost fate crystals. When you spend fate crystals, you pass them to your opponent for the next round, so be careful, overspending will allow your opponent to have the upper hand.


Units will move and act, or move twice. It’s up to you to strategise your movement, your powers, and your abilities, to gain the upper hand over your opponent.


Many units interact with other units, in a myriad of ways, triggering combos, or clever flows of play, not unlike Dominion or Magic the gathering, building up an array of triggers to enact amazing battles.


Once you have achieved the objective, often by defeating the lord, you are done. But not completely. 


The Armies and Fate decks are customisable, you have points to ‘buy’ an army of a given size and force, you have strategies to change the fate cards in your deck, to trigger different powers, be they combat moves, spells, sneak attacks or healing. Your first battle was only the beginning of an Eternal War!
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